Production Designer: Grant Montgomery
- Montgomery begins with hand drawn sketches of the sets.
- For the first series, he built 48 sets to create the Birmingham haunts of the Peaky Blinders.
- He aimed for more of a western feel in season one compared to more of a gangster feel in season two. The set is based on a dark working class world that is old and post World War One.
- Montgomery says it’s a mythology, it’s not strictly historically – it’s not a historical recreation, it’s very much a mythology.
"We use real brick, we don’t use any vac-form brick in interiors, we build it. All the exposed brick in the HQ, which has expanded [to] double size, all that is real brick, it’s not fake, so when you touch it, it’s real. All the timbers are real. I put ceilings on all of the sets. You create a living environment, so it’s completely closed off for them, so when you walk in, you’re in the world."
Art Director: Nick WilkinsonMake-up: Laura Schiavo
- Thomas Shelby based appearance off young Vito Corleone
- Razor blades
- Color palette= black/gray
- Socioeconomic differences shown in wardrobe
- Dirty faces especially communist
http://youtu.be/AjtF4w9QRCQ
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